Generating character names with AI tools
Some ideas on effectively using generative AI tools to make resources for tabletop roleplaying games.
Some ideas on effectively using generative AI tools to make resources for tabletop roleplaying games.
Notes on updating the Manticore encounter generator for 13th age to the second edition draft rules, and switching to Svelte.
Considering the future of the Manticore app for 13th age, now that a second edition is on the way.
Two articles about Gumshoe I wrote for the Indie Game Reading Club.
A rule variant for Gumshoe to make drives more significant.
Sundry thoughts on the Zombie World RPG after a single play session.
Paul Beakley’s The Indie Games Reading Club is a staggering resource for role-playing gamers filled with useful content. But where to start? Consider this a possible path into the archives.
An overview of character mechanics that need to be resolved when adapting Trail of Cthulhu to use Pushes from the Yellow King RPG.
A look at the math and narrative ramifications of spending antagonist pool points in the Gumshoe RPG systems.
This is the first post in a series looking at the Gumshoe role-playing game system.
Actual play notes for Shanghai Bullets.
A review of sorts of The Yellow King Roleplaying Game. If you have never played a tabletop role-playing game but been curious, check this game out.
With two great marquee Cthulhu role-playing games available, how do you decide which is right choice for your game?
Manticore 0.5-beta1 has been released, with an overhauled codebase, and a number of small UI improvements.
More of the Dracula Dossier Director’s Handbook: Edom, Dracula, and others.
Continuing to read through the Dracula Dossier Director’s Handbook. This time the 1894 network and their descendants.
Initial thoughts on the first two sections of the Director’s Handbook for The Dracula Dossier.
First thoughts, and a reading order, for The Dracula Dossier for Night‘s Black Agents
Announcing Manticore, an web app for generating encounters for the 13th Age roleplaying game.
My weekly gaming group has begun playing 13th Age. This article contains some thoughts on the game’s character creation process.
The Mouse Guard RPG is getting reprinted with a revised edition of the rules.
An initial reflection on ideas introduced in 13th Age.
Luke Crane and David Petersen’s Mouse Guard RPG introduces the concept of separate GM and player turns. This article takes a look at the ramifications of these turns in play.
Collected resources for Timothy Kleinert's wonderful small press RPG The Mountain Witch.
An assortment of thoughts about Shadows Over Filmland for the Trail of Cthulhu RPG.
A worked example of an alien vampire type for the spy-thriller role-playing game Night's Black Agents by Kenneth Hite.
A review of vampire spy-thriller role-playing game Night's Black Agents by Kenneth Hite.
A review of Graham Walmsley’s first purist scenario for Trail of Cthulhu.
A detailed review of The Apocalypse Machine, Graham Walmsley's post apocalypse setting toolkit for Trail of Cthulhu.
A review of Pelgrane Press's companion to the campaign frame The Bookhounds of London for players and keepers.
A review of Bookhounds of London, a campaign frame for Trail of Cthulhu by Kenneth Hite.
In my recap of The Haunting I mentioned some terms that were new to people outside small press gaming circles at the time. This post explains some of them.
Notes on having running the classic Call of Cthulhu scenarion The Haunting.