A Lazy Sequence


A tale of two programmers —->

A nice parable related to the Alan Kay invention link yesterday. Finding the correct representation of a problem is key to solving it easily.

30 June 2009

Intent in conflict resolution —->

"...Setting a suitable intent means aiming for IMO a rather narrow window. Set the intent too low, and there's no tension. Also, it's very difficult to come up with a compromise because the stakes are already so low. Set it too high, and you run the risk of tripping the players' risk aversion..."

7 June 2009

RPG rules and premise —->

Luke Crane (creator of Burning Wheel, Burning Empires and Mouse Guard RPGs) talks about the disconnect between game premise and rules in may RPGs and why he tries to marry the two together

28 May 2009

ZenQueue —->

A light weight network queue implementation written in python.

11 May 2009

State monad —->

This page contains lots of small examples of using Haskell's State Monad.

28 March 2009

Fuzz!  —->

A documentary about fuzz pedals and their makers.

23 March 2009

Propnommicon —->

A blog about prop making for 1920s / Cthulhu games. Some really amazing stuff here.

11 March 2009

Playing with arrows —->

David R. Maclver's mechanical introduction to Haskell's Control.Arrow package. It looks at the functions rather than the abstraction.

24 February 2009

Typeclassopedia [PDF] —->

A introduction to the various core typeclass provided by haskell that come from esoteric fields such as category theory.

17 February 2009

Bugs everywhere  —->

Distributed bug tracking software; supports multiple interfaces and backends (via Ian Bicking)

13 February 2009

A story games primer —->

A series of articles introducing various story game style techniques and ideas into RPG sessions, be it tradition or story games.

10 February 2009

Lemur Scheme —->

Clinton R. Nixon's course page for a scheme interpreter; includes lots of interesting links on scheme and compiler implementation

4 February 2009