Undermined—

Quickly, undermined is at about 0.5 status, game works with a few niggles and bugs. The preferences are ugly but mostly working, although some tedious code is going to be needed to fix up difficulty settings.

Block Reveal

In Winmines you can reveal 9 squares (3x3) at once if you middle click and have the same number of flags around the central square as its number. At the moment, that mostly works (although its believed that flag counting is borked).

The change that is going to be implemented has been thought of by about 3 or 4 people now, where instead of middle clicking, just clicking on the revealed number should do the block reveal. This also makes sense for dealing with the mess that is javascript mouse events and working out which button is clicked

Reverse Side

Im struggling to make nice graphics for the reverse side, I may have to change tact – Apple widgets have a strange dark slate blue texture on their reverse side, I dont have access to that texture so I will be making my own graphics.

High scores need to work. Need to work out how is best to display them. There are 9 standard combinations of games (3 sizes, 3 difficulty levels). What about custom games? Is it nasty to only show scores for the current game type? Does allow the custom games to be stored as well, but is it going to be strange for the scores to jump around??